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Year 38 - Seek and Destroy 3
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Year 38 - Seek and Destroy 3
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-- 7 Billion Humans (2235) --
-- 38: Seek and Destroy 3 by @abfipes12 and @commonnickname --
-- failed 58 out of 125 => 53.6% successful --
mem1 = nearest datacube
mem2 = nearest worker
mem3 = nearest wall
step n
mem4 = nearest wall
if mem1 == 0:
pickup n
jump a
endif
step n
if mem3 != mem4:
mem3 = nearest wall
if mem3 != mem4:
step w
step n
step n
step n
step n
step n
step e
step w
pickup c
step e
step s
step s
step s
step s
step s
end
endif
endif
step n
mem4 = nearest datacube
if mem4 <= mem1:
if mem4 == 0:
a:
jump b
endif
mem1 = nearest datacube
endif
step n
mem4 = nearest datacube
if mem4 <= mem1:
if mem4 == 0:
b:
jump c
endif
mem1 = nearest datacube
endif
if mem1 > 32:
step n
mem4 = nearest datacube
if mem4 <= 0:
c:
pickup mem4
jump d
endif
mem1 = nearest datacube
endif
if n <= mem1:
pickup n
if myitem == 0:
d:
jump e
endif
if myitem > 32:
jump f
endif
mem3 = nearest worker
else:
if mem1 > 32:
f:
jump g
endif
step mem1
mem3 = nearest worker
if mem1 >= mem2 or
mem1 >= mem3:
pickup c
g:
jump h
else:
pickup c
endif
endif
mem4 = nearest worker
if mem2 < myitem or
mem3 < myitem or
mem4 < myitem:
h:
jump i
endif
step w
mem1 = nearest worker
if mem2 < myitem or
mem4 < myitem or
mem3 < myitem or
mem1 < myitem:
i:
jump j
endif
step sw
mem3 = nearest worker
if mem2 < myitem or
mem4 < myitem or
mem1 < myitem or
mem3 < myitem:
j:
jump k
endif
step w
mem4 = nearest worker
if mem2 < myitem or
mem4 < myitem or
mem3 < myitem or
mem1 < myitem:
k:
l:
step ne
m:
jump l
endif
mem1 = nearest shredder
step mem1
mem3 = nearest worker
if mem3 < myitem or
mem2 < myitem or
mem4 < myitem:
n:
jump m
endif
if mem3 >= 0:
else:
e:
jump o
endif
step e
mem3 = nearest worker
if mem3 < myitem:
p:
jump n
endif
if mem3 >= 0:
else:
o:
jump q
endif
step s
mem3 = nearest worker
if mem3 < myitem:
r:
jump p
endif
if mem3 >= 0:
else:
q:
jump s
endif
step ne
mem3 = nearest worker
if mem3 < myitem:
t:
jump r
endif
if mem3 >= 0:
else:
s:
jump u
endif
step w
mem3 = nearest worker
if mem3 < myitem:
v:
jump t
endif
if mem3 >= 0:
else:
u:
jump w
endif
step w
mem3 = nearest worker
if mem3 < myitem:
jump v
endif
w:
mem2 = nearest shredder
giveto mem2